Game development

Making a war game is an awesome but challenging project—it combines creativity, design, and technical skills. Here’s a simple roadmap to get you started, whether you’re going for a strategy game (like Command & Conquer), FPS (like Call of Duty), or a top-down shooter.


Step-by-Step Guide to Making a War Game

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1. Decide on Game Type

What kind of war game do you want to make?

  • First-Person Shooter (FPS): Player sees through a soldier’s eyes.
  • Real-Time Strategy (RTS): Control armies/build bases (e.g. Age of Empires).
  • Top-Down Shooter: Like Alien Shooter or mobile war games.
  • Turn-Based Strategy: Like Advance Wars or XCOM.

2. Choose a Game Engine

Free and beginner-friendly options:

  • Unity (C#): Great for 2D & 3D. Tons of tutorials.
  • Unreal Engine (C++/Blueprints): Best for high-end 3D FPS games.
  • Godot (GDScript/C#): Lightweight and beginner-friendly.

For example, Unity is great for both FPS and RTS with strong community support.

3. Plan the Game Mechanics

  • Combat system (shooting, cover, health)
  • AI behavior (enemies that attack or defend)
  • Units or characters (soldiers, tanks, etc.)
  • Levels or maps (battlefields, cities, bunkers)
  • Objectives (kill all enemies, capture flag, defend base)

4. Create Assets

You can:

  • Download free assets (Unity Asset Store, OpenGameArt, etc.)
  • Buy from marketplaces (like Sketchfab, TurboSquid)
  • Make your own (using Blender, Photoshop, or 3D modeling tools)

5. Start Small (Prototype)

Build a small level with one mechanic working:

  • A single soldier shooting enemies
  • Basic AI moving and attacking
  • Simple win/lose condition

6. Add More Features Gradually

  • Add sound effects and music
  • Create a UI (health bar, ammo, minimap)
  • Design multiple levels or multiplayer (if you’re feeling ambitious)

7. Test and Improve

Playtest often and tweak:

  • Game balance (too hard? too easy?)
  • Controls (smooth and responsive?)
  • Bugs and glitches

8. Publish

You can release your game on:

  • PC (via Steam or itch.io)
  • Mobile (Google Play / iOS App Store)
  • Web (if 2D, using HTML5 builds)

Need Help With a Specific Part?

I can help you:

  • Build a prototype in Unity or Godot
  • Write basic shooting or AI code
  • Design levels
  • Choose free assets

Just let me know your idea and skill level—and we can start building from there. Want to go 2D or 3D?

Published by goswamisumit21

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