Making a war game is an awesome but challenging project—it combines creativity, design, and technical skills. Here’s a simple roadmap to get you started, whether you’re going for a strategy game (like Command & Conquer), FPS (like Call of Duty), or a top-down shooter.
Step-by-Step Guide to Making a War Game

1. Decide on Game Type
What kind of war game do you want to make?
- First-Person Shooter (FPS): Player sees through a soldier’s eyes.
- Real-Time Strategy (RTS): Control armies/build bases (e.g. Age of Empires).
- Top-Down Shooter: Like Alien Shooter or mobile war games.
- Turn-Based Strategy: Like Advance Wars or XCOM.
2. Choose a Game Engine
Free and beginner-friendly options:
- Unity (C#): Great for 2D & 3D. Tons of tutorials.
- Unreal Engine (C++/Blueprints): Best for high-end 3D FPS games.
- Godot (GDScript/C#): Lightweight and beginner-friendly.
For example, Unity is great for both FPS and RTS with strong community support.
3. Plan the Game Mechanics
- Combat system (shooting, cover, health)
- AI behavior (enemies that attack or defend)
- Units or characters (soldiers, tanks, etc.)
- Levels or maps (battlefields, cities, bunkers)
- Objectives (kill all enemies, capture flag, defend base)
4. Create Assets

You can:
- Download free assets (Unity Asset Store, OpenGameArt, etc.)
- Buy from marketplaces (like Sketchfab, TurboSquid)
- Make your own (using Blender, Photoshop, or 3D modeling tools)
5. Start Small (Prototype)
Build a small level with one mechanic working:
- A single soldier shooting enemies
- Basic AI moving and attacking
- Simple win/lose condition
6. Add More Features Gradually
- Add sound effects and music
- Create a UI (health bar, ammo, minimap)
- Design multiple levels or multiplayer (if you’re feeling ambitious)
7. Test and Improve
Playtest often and tweak:
- Game balance (too hard? too easy?)
- Controls (smooth and responsive?)
- Bugs and glitches
8. Publish
You can release your game on:
- PC (via Steam or itch.io)
- Mobile (Google Play / iOS App Store)
- Web (if 2D, using HTML5 builds)
Need Help With a Specific Part?
I can help you:
- Build a prototype in Unity or Godot
- Write basic shooting or AI code
- Design levels
- Choose free assets
Just let me know your idea and skill level—and we can start building from there. Want to go 2D or 3D?